Psychic Vampirism
A Single Target Spell that Steals Hit Points from a creature.
Tier II - Outsider - Witchcraft
A Single Target Spell that Steals Hit Points from a creature.
Spell Tier | II |
---|---|
Action Type | Action |
Mana Cost | 2 |
Range | 10 Meters |
Requirements | Voice, 1 Free Hand |
Sustain | No |
Spell Traits | Audible, Visible |
Effect : Choose a creature within range, that creature must Roll an Intellect Saving Throw, the DC is equal to the Caster’s Spell Save DC. Creatures that Fail the Saving Throw lose 1d6 + Spellcasting Modifier Hit Points and the Caster Regains an Equal amount of HP. Creatures who Pass the saving throw lose ½ as much HP and the Caster Regains an Equal amount of HP.
Overpower : The Caster can spend 1 additional Mana to increase the Range of this Spell by 5 Meters,
Or increase DC for this Spells Saving Throw by 2,
Or Increase the Effect of this Spell by 2 HP,
Or target 1 additional Creature in range with this spell’s effect.