Psychic Reading

You make a vague Psychic Prediction about a Creature within Range. It does not necessarily come true, but superstitious creatures may act on the prediction regardless.

Tier I - Hedge - Witchcraft

You make a vague Psychic Prediction about a Creature within Range. It does not necessarily come true, but superstitious creatures may act on the prediction regardless.

Spell Tier I
Action Type Action
Mana Cost 1
Range 10 Meters
Requirements Voice, 1 Free Hand
Sustainable No
Spell Traits Audible

Effect : Target a Creature within Range and Roll a d6 to make a Psychic Prediction, then use the Table below.

Roll Prediction
1 Tragedy - A believed prediction of Tragedy may cause a creature to behave more fearfully or cautiously.
2 Foolishness - A believed prediction of Foolishness may cause a creature to attempt to curb destructive behaviors.
3 Love - A believed prediction of Love may cause a creature to seek out or avoid potential mates. 
4 Adventure - A believed prediction of Adventure may cause a creature to seek out fun and thrills where they might not normally.
5 Renown - A believed prediction of Renown may cause a creature to seek out new Contacts, Connections or Opportunities. 
6 Wealth - A believed prediction of Wealth may cause a creature to act more generously or feel happier.

That Creature must Roll a Wisdom Saving Throw, the DC is equal to the Casters Spell Save DC. If the Creature Fails, they will believe the prediction of their future and respond accordingly. Every time that creature makes an action based on their Psychic Reading they may Roll another Wisdom Saving Throw to save against this Spell’s Effect. If they Pass the initial saving throw, there is no effect.

Overpower : The caster can spend 1 additional Mana to Increase the Range of this Spell by 5 Meters,

Or Increase the Spell Save DC for this Casting of the Spell by 2,