Psychic Lightning

A Single Target Spell that deals a Large amount of Psychic Damage and can Potentially Chain, dealing Psychic Damage to Multiple Creatures.

Tier III - Outsider - Witchcraft

A Single Target Spell that deals a Large amount of Psychic Damage and can Potentially Chain, dealing Psychic Damage to Multiple Creatures.

Spell Tier III
Action Type Action 
Mana Cost 3
Range 10 Meters
Requirements Voice, 1 Free Hand
Sustain No
Spell Traits Audible, Visible

Effect : Choose a creature within range, that creature must Roll an Intellect Saving Throw, the DC is equal to the Caster’s Spell Save DC. If the Initial Creature Fails the Saving Throw, they are Dealt 6d4+Caster Modifier Psychic Damage. Then, 1 Random Creature within 2 Meters of that Creature must Roll the same Intellect Saving Throw, If they Fail the Saving Throw, they are Deal 4d4 Psychic Damage. Then 1 Random Creature within 2 Meters of that Creature must Roll the same Intellect Saving Throw, If they Fail the Saving Throw, they are Deal 2d4 Psychic Damage. Creatures who Pass the saving throw are unaffected and the chaining effect of this spell stops.

Overpower : The Caster can spend 1 additional Mana to increase the Range of this Spell by 5 Meters,

Or increase DC for this Spells Saving Throw by 2,

Or increase the distance this Spell can jump between random creatures by 1 Meter,

Or Add 2 Psychic Damage to the Effects of Failing this Spell’s Saving Throw.