Primal Roar

Release a primal roar that strikes fear into the weak willed.

[Might Maneuver][Action][Multi-Target][Short Range][Blast][Frightening]

You use a heave of might to bellow with primal intensity, potentially frightening nearby creatures.

Maneuver Tier II
Action Type Action
Might Cost 1
Range 3 Meter Blast (centered on user)
Prerequisites None
Sustain No

Target: All other creatures in a 3 Meter Blast Area, centered on the user. Creatures that are Blinded and Deafened are immune to the effects of this maneuver and are not targeted.

Effect: All other creatures in the Area must Roll a Wisdom Saving Throw. The DC is equal to the user’s Maneuver Save DC. 

Failure: Creatures that Fail the Saving Throw are Frightened of the user until the end of their next turn.

Success: Creatures the Pass the Saving Throw are unaffected.

Overpower: Spend 1 Might to: 

  • Add +2 to this Maneuver’s Save DC, or
  • Add +1 Meter to this Maneuver’s Range, or
  • Add +1 Round to this Maneuver’s Frightened Duration.