Pox

A Single Target Spell that Potentially causes the creature to become affected by one of a selection of minor curses.

Pox

Tier I - Underworld - Witchcraft

Cause someone to suffer the effects of your Pox, a minor curse with a variety of side possible effects.

Spell Tier I
Action Type Action
Mana Cost 1
Range 10 Meters
Requirements Voice, 1 Free Hand
Sustainable No
Spell Traits Audible

Effect: Choose a creature within range. That creature Must Roll a Wisdom Saving Throw, The DC is equal to the Caster’s Spell Save DC. 

Failure: If the creature fails the Saving Throw they receive the Pox of the casters choosing until they Save against its effect.

Saving: Creatures suffering from a Pox can Roll a WIS saving throw at the end of each of their turns. If they succeed, they immediately end the effects of this spell on themselves.  

Choose a Pox from the options below.

Pox Effect
Bad Luck The creature receives -1 to all d20 Rolls.
Clumsiness The creature Critically Fails and drops all held items if it rolls a 1-5 on the d20 while making any physical Skill Rolls or Attacks.
Daftness The creature receives -4 to Insight and all Mental Skill Rolls.
Weariness The Creature has its Maximum Stamina Reduced by 2(to a minimum of 1).

Success: Creatures that succeed on the Saving Throw are unaffected. 

Overpower: The Caster may spend 1 additional Mana to: 

Increase the Range of this spell by 5 Meters, 

Or 

Increase the DC to resist this instance of the Spell’s Effect by 2,

Or 

Increase the Pox’s numerical effect by a factor of 1, 

Or 

Add an additional curse to the same creature, 

Or 

Place the same pox on an additional creature within range.