Pommel Strike

Quickly strike with the pommel of your weapon after hitting an opponent with that weapon, potentially dazing them.

You use a heave of might to Pommel Strike your opponent, dazing them if the strike connects.

Maneuver Tier I
Action Type Motion
Might Cost 1
Range Melee Weapon Range
Prerequisites Wielded 1 or 2 Hand Weapon
Sustain No

Effect : After Successfully Hitting with a Melee Attack or Ranged Attack at Melee Range you can Activate Pemmel Strike on the Large or Smaller Creature Hit via a Motion. The target of Pommel Strike must Roll a Dexterity Saving Throw. The DC is equal to the Initiator’s Maneuver Save DC.

If the target Fails the Saving Throw, they receive 1d6 + STR Mod Blunt Damage and become Dazed until the End of their Next Turn. If they Pass, they are dealt ½ Damage and suffer no other Effects.

Overpower : Spend 1 additional Might to Overpower this Maneuver and Add +2 this Maneuver’s Save DC, Or add +2 to the Damage dealt by this Maneuver, Or add Knock Prone to the Fail Effect of this Maneuver.