Pommel Strike
Quickly strike with the pommel of your weapon after hitting an opponent with that weapon, potentially dazing them.
[Stamina Maneuver] [Daze]
You use a burst of Stamina to Pommel Strike your opponent, dazing them if the strike connects.
Maneuver Tier | I |
---|---|
Action Type | Motion |
Stamina Cost | 1 |
Range | Melee Weapon Range |
Prerequisites | Wielded 1 or 2 Hand Weapon |
Sustain | No |
Target: After Successfully Hitting with a Melee or Ranged Attack at Melee Range you can Activate Pommel Strike on the Large or Smaller Creature that you Hit.
Effect: The target of Pommel Strike must Roll a Dexterity Saving Throw. The DC is equal to the Initiator’s Maneuver Save DC.
Saving Throw Failed: If the target Fails the Saving Throw, they receive 1d6 + your STR Modifier Blunt Damage and become Dazed until the end of their next turn.
Saving Throw Passed: If they Pass the Saving Throw, they are dealt ½ the above Damage and suffer no other Effects.
Overpower: Spend 1 additional Stamina to
- Add +2 to this Maneuver’s Save DC, or
- Add +2 to the Damage dealt by this Maneuver, or
- Add Knock Prone to the Saving Throw Failed Effect of this Maneuver.