Pinning Shot

Attempt to Pin your target down with a well placed shot.

[Focus Maneuver] [Ranged Weapons] [Thrown Weapons]

Attempt to Pin your target down with a well placed shot.

Maneuver Tier II
Action Type Motion
Focus Cost 2
Range Ranged or Thrown Weapon Range
Prerequisites Wielded Ranged(except firearms) or Non-Blunt Thrown Weapon
Sustain No

Target: Target a Large or Smaller Creature within your Equipped Ranged or Thrown Weapon's Range.

Effect: Make a Ranged or Thrown Attack vs your Target.

Hit: If you Hit, you deal your Equipped Weapon’s Standard Damage and cause the target to be Immobilized until any creature uses their Action to remove the Projectile or Thrown Weapon.

Special: Targeting a Limb with this Maneuver causes that Limb to be Restrained until the projectile is removed, in addition to Immobilizing the Target.

  • A Creature with all grasping limbs(both arms on humans) Restrained cannot take Actions to remove projectiles until they Save from the Restrained Condition via a STR Saving Throw. The DC to Escape a single Restraining Projectile is equal to your Maneuver Save DC.
  • A creature Restrained this way is dealt 1d6 Slash Damage whenever they attempt the Saving Throw.

Miss: If you Miss, the Target is undamaged and unaffected.

Overpower: Spend 1 additional Focus to:

  • Add +2 to this Maneuver’s Attack Roll, or
  • Add +2 to this Maneuver’s Damage Roll, or
  • Add +2 to this Maneuver's Save DC.