Necrotic Cloud

Generates a deathly cloud of necrotic energy.

Tier III - Necromancy - Spell

Generates a deathly cloud of necrotic energy.

Spell Tier III
Action Type Action
Mana Cost 4
Range 1 Meter Blast Within 20 Meters
Requirements One Free Hand
Sustain 2 Mana
Spell Traits Audible, Visible

Effect: Designate a 1 Meter Blast Area within range. A Necrotic cloud forms in that area.

Necrotic Cloud persists until the end of the Caster’s next turn or until this spell is no longer being sustained. Living creatures that move through or start their turn in the Cloud are dealt 3d4 Necrotic Damage. Living Creatures that move through or start their turn in the area must roll a Constitution Saving Throw.

Failure: Creatures that fail this spell’s saving throw are dealt full damage from this spell’s effect.

Success: Creatures that succeed vs this spell’s saving throw are dealt ½ damage from this spell’s effect.

Special: Large and smaller living creatures killed by Necrotic damage have a 20% to return as a zombie or undead creature type, said creature can enter initiative the Round after they were slain. Huge and Larger Creatures Slain by Necrotic Damage have a 5% chance to return as a zombie or Undead Creature type, said creature can enter initiative the Round after they were slain.

*Slain - The creature was reduced to zero HP or fewer by Necrotic Damage and then Failed their Death Saving Throws(if Any).

Overpower: The caster can spend an additional 1 Mana to increase the Blast Area of this spell by 1 Meter,

Or Increase the Range of this spell by 5 Meters,

Or increase the Damage dealt by Necrotic Cloud by +1d4 Necrotic Damage.

Sustaining: Sustaining this Spell allows the caster to expend a Motion to cause the cloud to move up to 6 Meters.