Naiads

Water Naiads or Nymphs are sentient elemental protective spirits. They each are connected to and protect an integral water source, such as a spring, pond, river or lake. When their environments are threatened or endangered Naiads will lend aid or fight as necessary.

Naiads

Medium / Elemental / Biped

Description

Water Naiads or Nymphs are sentient elemental protective spirits. They each are connected to and protect an integral water source, such as a spring, pond, river or lake. When their environments are threatened or endangered Naiads will lend aid or fight as necessary.

Society

Naiads have no society of which to speak. Each one remains close to their protected source of water unless on some kind of epic quest, so they rarely have opportunities to meet. Naiads sometime befriend creatures of the lakes or surrounding forests and besides that, rarely have a chance to socialize.

Subspecies

Flow Water Naiad

Average Height Varies
Average Weight Varies
Lifespan Potentially Immortal
Age of Adulthood 100
Attribute Modifiers +2 DEX, +2 WIS or +2 INT
Movement Speed 6 Meters W, SL
Movement Types Walking, Slithering
Creature Size / HP Die Type Medium / d8
Languages Elemental and Uman

Traits

Water Elemental

You gain 3 XP worth of Water Elementalist Abilities and you may spend XP to learn new Water Elementalist Abilities.

Your body is 100% suspended liquid making you vulnerable to bursts of extreme heat.

Vulnerable to all Burn Damage.

Nature Connection

You are connected to a source of water. The cleaner and more diverse the Water Source the more Powerful you Feel. If your Water source becomes Dirty or dried up you feel weak and feeble.

Clean: While your water source is Clean you gain +2 to all Skill Checks and Attack Rolls.

Dirty / Dry: While your water source is Dirty or Dry you have Disadvantage on all Skill Checks and Attack Rolls.

Liquid Dexterity

Your DEX Attribute is Increased by +2.

Abilities

Liquid Proportions

You can use nearby water sources to increase your size.

Water sources must be within range and in liquid form to be targeted by this ability. You need at least 10 gallons of water to increase your size to large. You need at least 100 gallons of water to increase your size beyond that to Huge. Your Melee Reach is increased by 1 for each size increase you gain. When you become large you are considered to gain 4d6 Armor Points. If the Armor Points gained from this ability are reduced to 0 you are reduced in size. When you become Huge you are considered to gain 6d6 Armor Points. If the Armor Points gained from this ability are reduced to 0 you are reduced in size.

Action Movement
Stamina Cost 2
Range 10 Meters
Traits Visible, Audible 

Still Water Naiad

Average Height Varies
Average Weight Varies
Lifespan Potentially Immortal
Age of Adulthood 100
Attribute Modifiers +2 STR, +2 CON or +2 CHA
Movement Speed 6 Meters W, SL
Movement Types Walking, Slithering
Creature Size / HP Die Type Medium / d8
Languages Elemental and Uman

Traits

Water Elemental

You gain 3 XP worth of Water Elementalist Abilities and you may spend XP to learn new Water Elementalist Abilities.

Your body is 100% suspended liquid making you vulnerable to bursts of extreme heat.

Vulnerable to all Burn Damage.

Nature Connection

You are connected to a source of water. The cleaner and more diverse the Water Source the more Powerful you Feel. If your Water source becomes Dirty or dried up you feel weak and feeble.

Clean: While your water source is Clean you gain +2 to all Skill Checks and Attack Rolls.

Dirty / Dry: While your water source is Dirty or Dry you have Disadvantage on all Skill Checks and Attack Rolls.

Liquid Resilience

Your CON Attribute is Increased by +2.

Abilities

Liquid Proportions

You can use nearby water sources to increase your size.

Water sources must be within range and in liquid form to be targeted by this ability. You need at least 10 gallons of water to increase your size to large. You need at least 100 gallons of water to increase your size beyond that to Huge. Your Melee Reach is increased by 1 for each size increase you gain. When you become large you are considered to gain 4d6 Armor Points. If the Armor Points gained from this ability are reduced to 0 you are reduced in size. When you become Huge you are considered to gain 6d6 Armor Points. If the Armor Points gained from this ability are reduced to 0 you are reduced in size.

Action Movement
Stamina Cost 2
Range 10 Meters
Traits Visible, Audible