Mudmancy

Elementalism - Aquamancy Ability The ability to control and manipulate Mud or Goo.

Water - Elementalism

XP Cost: 1   Prerequisites: Aquamancy, Earthmancy

Action Type(s) Motion, Action, Spell Attack
ARP Cost 1 (Motions Excluded)
Range 10 Meters
Area 4 Meters
Requirements 1 Free Hand
Sustain 1 ARP
Traits Visible, Audible

You can control and manipulate Mud or Goo.

Using a Motion: You can control, manipulate, redirect or move up to 6 meters up to 1 Cubic Meter of Mud or Goo within Range. 1 Cubic Meter of Mud moved in this way can extinguish 2 meters of Fire or Flames. Creatures moving through Mud treat it as Rough Terrain.

Mud Ball: Make a Ranged Spell Attack Roll vs a Target within Range while within Range of a Source of Snow, Sleet or Slurry.

If you Hit the target, it is dealt 3d8 + Spellcasting Modifier Blunt Damage and Large or smaller Creatures must roll a Dexterity or Strength Saving Throw. The DC is equal to the caster’s Spell Save DC.

If the target Fails the Saving Throw, it is Grappled.

If the target Passes the Saving Throw, it suffers no other effects.

The Target can use their Action to attempt to break free of the Grapple, the DC is equal to the caster’s Spell Save DC.

Mud Blast: Expend an Action to target a 4 Meter Cone starting adjacent to the caster while within Range of a Source of Snow, Sleet or Slurry.

All creatures within the Area must roll a Dexterity or Strength Saving Throw. The DC is equal to the Caster’s Spell Save DC.

Creatures that Fail the Saving Throw suffer the Restrained Condition until they or another creature uses their Action to break free of the mud.

Creatures that Pass the Saving Throw suffer the Slowed Condition until they or another creature uses their Action to break free of the mud.

Sustain: Sustaining this Ability allows a Manipulated Mud Source to persist until this Ability is no longer being Sustained.

Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 5 Meters,

Or Increase the Cone Size of this Ability’s Mud Blast option by 1 Meter,

Or Increase the DC for any of this Ability’s Saving Throws by 2,

Or Increase the Damage this Ability deals by 1d6 Blunt Damage.