Moisturemancy

Elementalism - Aquamancy Ability The ability to extrapolate liquids from humidity.

Water - Elementalism

XP Cost: 3   Prerequisites: Vapormancy

Action Type(s) Motion, Action, Spell Attack
ARP Cost 1 (Motions Excluded)
Range 10 Meters
Volume 4 Cubic Meters
Requirements 1 Free Hand
Sustain 1 ARP
Traits Visible, Audible

You can generate a water source from the humidity in the air around you.

Using a Motion: You can convert a 4 cubic meter area of humid air into 1 Liter of Water or Ice Source.

Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 5 Meters,

Or Increase the Area of this Ability by 4 Meters.