Mighty Throw

You use a heave of might to attempt to grab and throw your opponent a great distance.

You use a heave of might to attempt to grab and throw your opponent a great distance.

Maneuver Tier III
Action Type Attack Action
Might Cost 2
Range Melee Range
Prerequisites Target Creature no more than 1 Size Category Larger 
Sustain No

Effect : You may activate this maneuver on any creature that is no more than 1 size category larger than yourself. When you do so, make a Contested Roll to Attempt to Grapple the Opponent. If you Successfully Grapple the Target, they must Roll a STR Saving Throw, the DC is equal to your Maneuver Save DC. If they Fail the Saving Throw, you throw the creature a number of meters equal to your STR Modifier + 1d4. The distance can be horizontal or vertical. Use 1 Meter of throw distance per meter thrown horizontally and 2 meters of throw distance per meter thrown vertically. The creature receives fall damage and is knocked prone as normal if they are thrown far enough vertically or off a ledge. Creatures can willingly fail the saving throw. If You Fail to Grapple the Opponent, Nothing Happens. You may Activate this Maneuver if you Already have an Opponent Grappled.

Overpower : Spend 1 Might to Overpower this Maneuver and add +2 to this Maneuver’s Save DC, Or add +2 to your Contested Roll to Grapple your Opponent during this Maneuver, Or add 2 Meters to the throw distance for this maneuver.