Micromancy

Elementalism - Fleshmancy Ability The ability to control and manipulate microscopic organisms.

Flesh - Elementalism

XP Cost: 2   Prerequisites: Fleshmancy

Action Type(s) Motion, Action
ARP Cost 2 (Motions Excluded)
Range 10 Meters
Requirements 1 Free Hand
Sustain 1 ARP
Traits Visible, Audible

You can Eliminate Viruses in creatures with which you come into contact.

Using a Motion: You can suppress the effects of any Microscopic Effect, such as a Viral or Fungal Infection.

Fever Sprites: Expend an Action to Remove all Traces of a Single Viral or Fungal infection in a Creature within Range.

Sustaining: Sustaining this ability allows the viral suppression effect of this ability to persist until this ability is no longer being sustained.

Overpower: You can spend an additional Resource Pool Point to Remove an Additional Viral or Fungal Infection from the Initial Target,

Or Remove an Viral or Fungal Infection from 1 Additional Creature within Range.