Meteor Landing

You use your might to ignore the effects of a hard landing.

You use your might to ignore the effects of a hard landing.

Maneuver Tier III
Action Type Motion / Reaction
Might Cost 2
Range Personal
Prerequisites Falling / Hard Landing
Sustain No

Effect : While you are Falling or Prior to receiving damage for a Hard Landing you may Activate Meteor Landing, when you do so you may Ignore a number of Meters of Fall Damage equal to your STR Modifier x5.

All Damage you ignore in this way may instead be dealt to the Structure, Material or Huge or Larger Creature on which you land.

You can target a Large or Smaller Creature with this Maneuver, but you must Roll and Hit with a Melee Attack Roll in order to successfully deal this Maneuver's Damage to the Target. You gain +1 to Hit with this Attack Roll and +2 Damage for every 5 Meters of Total Fall Distance.

If you Hit, all Fall Damage you ignore with this Maneuver is instead dealt to the Target.

If you Miss, the Target must Roll a Dexterity Saving Throw, the DC is Equal to your Maneuver Save DC. The Save DC for this Maneuver is increased by +1 for every 5 Meters of Total Fall Distance. If they Fail, they are dealt half the damage avoided by this maneuver. If they Pass, they are unaffected.

Overpower : Spend 1 Might to Overpower this Maneuver and Ignore an additional 5 Meters of Fall Damage, Or Deal an additional 10 Kinetik Damage to the Structure, Material or Huge or Larger Creature on which you land, Or add +2 to this Maneuver’s Attack Roll, Or Spend 2 Additional Might to Cause all Tiles Adjacent to your Landing Point to also be dealt the Damage from this Maneuver. Creatures in those Tiles Must Roll a Dexterity Saving Throw, the DC is Equal to your Maneuver Save DC. The Save DC for this Maneuver is increased by 1 for every 5 Meters of Total Fall Distance. Creatures who Fail the Saving Throw are dealt ½ the Total Damage dealt by this Maneuver. Creatures who Pass the Saving Throw are Dealt ¼ the Total Damage dealt by this Maneuver.