Meteor Hammer Drop

Ignore the effects of a hard landing and deal explosive damage to whatever or whoever is beneath you.

You use your might to ignore the effects of a hard landing.

Maneuver Tier III
Action Type Attack Action / Reaction
Might Cost 2
Range Personal
Prerequisites Falling / Hard Landing
Sustain No

Effect : While you are Falling or Prior to receiving damage for a Hard Landing you may Activate Meteor Hammer Drop. When you do so you may Ignore a number of Meters of Fall Damage equal to your STR Modifier x5.

All Damage you ignore in this way may instead be dealt as Kinetic Damage to the Structure, Material or Huge or Larger Creature on which you land.

You can target a Large or Smaller Creature with this Maneuver, but you must Roll and Hit with a Melee Attack Roll in order to successfully deal this Maneuver's Damage to the Target. You suffer a -1 to Hit with this Attack Roll and +2 Damage for every 5 Meters of Total Fall Distance.

Hit: If you Hit, all Fall Damage you ignore with this Maneuver (1d10 Blunt Damage per Meter Fallen beyond 3) is instead dealt to the Target as Kinetic Damage.

Miss: If you Miss, the Target must Roll a Dexterity Saving Throw, the DC is Equal to your Maneuver Save DC. The Save DC for this Maneuver is increased by +1 for every 10 Meters of Total Fall Distance. If they Fail, they are dealt half the damage avoided by this maneuver. If they Pass, they are unaffected.

Overpower : Spend 1 Might to:

  • Ignore an additional 5 Meters of Fall Damage, or
  • Deal an additional 10 Kinetic Damage to the Structure, Material or Huge or Larger Creature on which you land, or
  • Add +2 to this Maneuver’s Attack Roll, or

Spend 2 Additional Might to:

  • Cause all Tiles Adjacent to your Landing Point to also be dealt some of the Damage from this Maneuver. Creatures in those Tiles Must Roll a Dexterity Saving Throw, the DC is Equal to your Maneuver Save DC. The Save DC for this Maneuver is increased by 1 for every 5 Meters of Total Fall Distance. Creatures who Fail the Saving Throw are dealt ½ the Total Damage dealt by this Maneuver. Creatures who Pass the Saving Throw are Dealt ¼ the Total Damage dealt by this Maneuver.