Mana Battery

Stores a reserve of Mana in an item for later use.

Tier II - Enchantment - Spell

Stores a reserve of Mana in an item for later use.

Spell Tier II
Action Type Action
Mana Cost 2
Range Touch
Requirements One Free Hand, Unenchanted Item
Sustain No
Spell Traits Audible, Visible

Description: You pour a burst of pure mana into an non-enchanted item of clothing or jewelry.

Effect: You Store 1 Mana into the object for later use. Once activated using a Motion the Mana can be retrieved and used as part or all of the Mana cost for a Spell Cast by the Wearer/Holder. Once used the item is considered to be mundane and empty of all Mana. Non-Permanent Enchantments always dissipate in a number of hours equal to the caster’s spellcasting Modifier when left unactivated.

Overpower: The caster can spend 2 additional Mana to increase the Mana stored in the Item by +1.

Permanency: Casting this spell on the same Item 30 times in 30 days or less allows the enchantment to become permanent. If the enchanter wants to overpower an item permanently they must pay the spell cost plus the overpower cost 30 times in 30 days or less.

Contains 1 Charge of the Spell, Recharges a new charge in 6 hours once empty.