Malediction
Potentially causes a creature to become affected by one of the Witch’s or Warlock’s Curses.
Tier III - Underworld - Witchcraft
Causes a creature to suffer the effects of your Malediction, a powerful curse with destructive intent.
| Spell Tier | III |
|---|---|
| Action Type | Action |
| Mana Cost | 3 |
| Range | 25 Meters |
| Requirements | Voice, 1 Free Hand |
| Sustainable | No |
| Spell Traits | Audible, Visible |
Target: A creature within Range.
Effect: The targeted creature Must Roll a Wisdom Saving Throw, The DC is equal to the Caster’s Spell Save DC.
Failure: If the creature fails the Saving Throw they receive the Curse of the casters choosing from the choices below.
Success: If the creature succeeds on the Saving Throw they are unaffected.
Overpower: The Caster may spend 1 additional Mana to:
Increase the Range of this spell by 5 Meters,
Or
Add 2 to this instance of the Spell’s Save DC,
Or
Spend 3 Additional Mana to Apply a second Malediction to the same Target.