Mage Armor

Encases the caster’s or target’s body in a protective energy field.

Tier II - Abjuration - Spell

Encases the caster’s or target’s body in a protective energy field.

Spell Tier II
Action Type Action 
Mana Cost 2
Range Personal / 5 Meters
Requirements Voice and 1 Free Hand
Sustain 2 Mana
Spell Traits Audible, Visible

Description: You wrap your body or a target within range in layers of protective energy that forms a suite of phantom armor.

Effect: Until the end of the caster’s next turn or the spell is no longer being sustained the caster grants +1 to AC and 10 Spell Armor Points to the target of this spell. If the Armor Points granted from this spell reach 0 the spell is dispelled.

Sustaining: While sustaining this spell you restore 1d4 Armor Points to Mage Armor at the start of each of your turns.

Overpower: The caster can spend 1 additional Mana to Increase Mage Armor by 1 to AC,

Or add 4 Armor Points to Mage Armor,

Or increase the range of this spell by 5 Meters,

Or spend 2 Mana to grant this spell’s effects to an additional creature within Range.