Lockdown Hold
Fully Restrain an opponent that you already have grappled.
[Grapple Maneuver]
You use a heave of might to Restrain a grappled opponent.
Maneuver Tier | II |
---|---|
Action Type | Attack Action |
Might Cost | 1 |
Range | Melee Range |
Prerequisites | Grappled Large or Smaller Creature |
Sustain | 1 Might |
Effect : You may activate Lockdown Hold on any Large or Smaller creature you currently have Grappled
When you do so, the target must Roll a STR Saving Throw with the DC equal to your Maneuver Save DC.
Saving Throw Failure: If they Fail the Saving Throw, they suffer from the Restrained Condition until the end of their next turn, until this Maneuver is no longer being Sustained or until the Grapple is broken, in addition to the other Conditions associated with being Grappled.
The restrained creature may attempt to escape at the end of each of their turns. The DC to escape is equal to your Maneuver Save DC.
Saving Throw Success: If the Pass the Saving Throw, they are unaffected and the Might expended on this Maneuver is not refunded.
Overpower : Spend 1 Might to:
- Increase this Maneuver's Save DC by +2.
Sustaining : You cannot make Two Handed Attacks or be Considered to be Dual Wielding while Sustaining this Maneuver.