Leaping Strike

Make a single Melee Attack after a Successful Jump.

[Stamina Maneuver] [Extra Attack]

Jumping doesn't make your attacks stronger? I beg to differ!

Maneuver Tier I
Action Type Motion
Stamina Cost 1
Range Melee Weapon Range
Prerequisites Successful Jump this Turn
Sustain No

Target: Any creature within Melee Range after a Successful Jumping Movement made this turn.

Effect: Make a single Melee Attack Roll vs a Target Creature within your Melee Weapon's Range.

Hit: If you Hit you deal your Weapon's Standard Damage + modifiers and add +1 damage for each Meter you successfully jumped this turn.

Overpower : Spend 1 additional Stamina to:

  • Add +2 Damage to this Maneuver's Damage Roll, or
  • Add +2 to Hit on this Maneuver's Attack Roll.