Infernomancy

Elementalism - Pyromancy Ability The ability to control and manipulate Massive Infernos.

Fire - Elementalism

XP Cost: 3   Prerequisites: Pyromancy

Action Type(s) Motion, Action, Spell Attack
ARP Cost 2 (Motions Excluded)
Range 30 Meters
Area 20 Meters
Requirements 1 Free Hand
Sustain 2 ARP
Traits Visible, Audible

You can control and manipulate Raging Fires such as forest fires and infernos.

Using a Motion: You can control, manipulate, redirect, spread or move up to 20 Meters of Fire.

Incinerate: Expend an Action and extinguish at least 20 Meters of Fire within Range. Choose a Large or Smaller target within Range. If the Target is a Creature or being worn or carried by a creature that creature must roll a Dexterity or Constitution Saving Throw.

Creatures that Fail the Saving Throw 6d8 Burn Damage. Objects and Items are automatically dealt this Damage.

Creatures that Pass the Saving Throw are dealt half the above Damage.

If the Damage dealt by this ability reduces a item's HP to 0, it is incinerated and is not recoverable or repairable. If the Damage dealt by this ability causes a creature to be slain, it is Incinerated and no remains, other than ash, are recoverable.

Sustain: Sustaining this Ability allows Manipulated Infernos to persist until this Ability is no longer being Sustained.

Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 10 Meters,

Or Increase the DC for any of this Ability’s Saving Throws by 2,

Or Increase the Damage this Ability deals by 1d6 Burn Damage.