Holy Shackles

Attempts to Grapple a creature with Holy Shackles.

Tier II - Heavenly - Invocation

Attempts to Grapple a creature with Holy Shackles.

Invocation Tier II
Action Type Action
Faith Cost 2
Range 10 Meters
Requirements Voice and 1 Free Hand
Sustain No
Traits Visible, Audible

You surround your target with the restraining power of Faith.

Effect: Target a Creature within Range. That creature must roll a Dexterity Saving Throw. The DC is equal to the Caster’s Spell Save DC.

Creatures that Fail the Saving Throw have 1 of their Limbs Grappled by Holy Shackles, caster’s choice.

Creatures that Pass the Saving Throw are unaffected.

Grappled: Creatures Grappled by this Invocation cannot Move or use the grappled limb until they Break the Grapple. They can do so by using their Movement or Action to Roll a Strength Saving Throw. The DC is equal to the Caster’s Spell Save DC.

Creatures that Fail the Saving Throw remain Grappled.

Creatures that Pass the Saving Throw Break the Grapple and Free any Restrained Limbs.

Overpower: The caster can spend 1 additional Faith to Overpower this Invocation and Increase the Range of its Effect by 5 Meters,

Or Increase the Spell Save DC to resist this instance of the Invocation by 2.

Or Increase the number of Limbs Grappled upon Failing this Invocation’s Saving Throw by 1.