Holy Command

Potentially causes a nearby creature to be knocked prone.

Tier II - Heavenly - Invocation

Potentially causes a nearby creature to be knocked prone.

Invocation Tier II
Action Type Action
Faith Cost 1
Range 10 Meters
Requirements Voice
Sustain No
Traits Visible, Audible

You imbue your words with the power of faith and utter the simple command to kneel before thine god.

Effect: Target a Mortal Creature within Range. The creature Must Roll a Wisdom Saving Throw. The DC is equal to the Caster’s Spell Save DC.

Creatures that Fail the Saving Throw are Knocked Prone.

Creatures that Pass the Saving Throw are Unaffected.

Overpower: The caster can spend 1 additional Faith to Overpower this Invocation and Increase the Range of its Effect by 5 Meters,

Or Increase the Spell Save DC to resist this instance of the Invocation by 2.

Or cause creatures that Fail the Saving Throw to additionally be dealt 1d10 Holy Damage.