Hellish Shackles

Potentially restrains a group of creatures or a huge creature.

Tier III - Underworld - Invocation

Potentially restrains a group of creatures or a huge creature.

Invocation Tier III
Action Type Action
Faith Cost 3
Range 20 Meters
Area 1 Meter Blast 
Requirements Voice
Sustain No
Traits Audible, Visible

You summon phantasmal chains from the underworld, binding your prey.

Effect: Designate a 1 Meter Blast Area within Range. All creatures completely within the designated area must Roll a Strength Saving Throw. The DC is equal to the casters Spell Save DC. 

Creatures that Fail the Saving Throw suffer from the Grappled Condition until they use their Action to Pass this Invocations Saving Throw or the Shackles are destroyed. Hellish Shackles have a base HP of 25 per instance of Grapple. The caster may consider ensnared creatures to have a limb of the casters choosing grappled by this effect.

Creatures that Pass the Saving Throw are unaffected.

Overpower: The caster can spend 1 additional Faith to Overpower this Invocation and increase its Range by 10 Meters,

Or increase the DC to resist this instance of the Invocations Effects by 2,

Or Increase the HP of the Grappling Shackles by 10.