Hellish Incarnation

Allows the caster to take on a single underworld Trait or Ability.

Tier II - Underworld - Invocation

Allows the caster to take on a single underworld Trait or Ability.

Invocation Tier II
Action Type Motion
Faith Cost 2
Range Personal
Requirements Voice
Sustain 2 Faith
Traits Audible, Visible

Effect: Choose a Trait or Ability from the options below. It persists until the end of the caster’s next turn or until this Invocation is no longer being sustained.

Trait or Ability Name Effect
Traits
Burn Resistance You are considered to be Resistant to Burn Damage and receive half damage when dealt damage of that type.
Necrotic Resistance You are considered to be Resistant to Necrotic Damage and receive half damage when dealt damage of that type.
Abilities
Devil Horns You grow Devil Horns on your head or body which can be used as a natural weapon. You are considered to be trained to wield this natural weapon. Devil Horns deal 2d8 + STR or DEX Modifier Puncture Damage on Hits and are considered to have the “Charge Weapon” Trait.
Flame Whip You conjure a whip made of hellfire which you are considered to be trained to wield. The Whip has a Range of 4 Meters, deals 2d6 Burn Damage on Hits and is considered to have the “Grapple Weapon” Trait.
Bat Wings You grow Bat Wings from your back or arms and gain the ability to fly at a speed of 6 Meters per Movement.