Hellfire Bomb
A Ranged Area Attack that summons forth an explosion of deadly hellfire.
Tier III - Underworld - Witchcraft
Summon an explosion of white-hot hellfire.
| Spell Tier | III |
|---|---|
| Action Type | Action |
| Mana Cost | 3 |
| Range | 1 Meter Blast within 20 Meters |
| Requirements | Voice, 1 Free Hand |
| Sustainable | No |
| Spell Traits | Audible, Visible |
Target: A designated 1 Meter Blast Area within Range, only the center tile of the blast area is required to be within Range.
Effect: Creatures in the Blast Area Must Roll a Dexterity Saving Throw, the DC is equal to the Caster’s Spell Save DC.
Failure: Creatures that Fail are dealt 4d6 Burn Damage.
Exploding Damage Dice: For each damage die you roll for this spell that rolls the highest roll possible, you may roll 1 additional damage die (Limit of 6).
Success: Creatures that Succeed on the Saving Throw are dealt half the above Damage.
Firestarter: Unequipped objects and structures within Range automatically Fail the Saving Throw and are dealt full damage.
Flammable unequipped objects and structures, such as wood, fabric, paper and plant matter are automatically ignited and begin burning when targeted by this spell.
Demolishing: Objects and structures do not benefit from their standard damage resistances to the Damage from this spell.
Overpower: The Caster can spend 1 additional Mana to:
Increase the Range of this Spell by 5 Meters,
Or
Increase the Blast Area of this Spell by 1 Meter,
Or
Add 1d4 Burn Damage to this Spell’s Effect,
Or
Increase the Spell Save DC for this Casting of the Spell by 2,
Or
Increase your Exploding Dice limit by 1.