Hellfire Beam
A powerful fiery beam attack that can penetrate through enemies, walls and structures.
Tier III - Underworld - Witchcraft
Summons a piercing beam of purest hellfire.
| Spell Tier | III |
|---|---|
| Action Type | Spell Attack Action |
| Mana Cost | 3 |
| Range | 1 Meter Wide, 10 Meter Long Beam |
| Requirements | Voice, 1 Free Hand |
| Sustainable | No |
| Spell Traits | Audible, Visible |
Target: All creatures, objects and structures within Range.
Effect: All Targeted Creatures must Roll a Dexterity Saving Throw. The DC is equal to the Caster’s Spell Save DC.
Failure: Creatures that Fail the Saving Throw are dealt 6d6 + Spellcasting Modifier Burn Damage.
Exploding Damage Dice: For each damage die you roll for this spell that rolls the highest roll possible, you may roll 1 additional damage die (Limit of 3).
Success: Creatures that Succeed on the Saving Throw are dealt half the above Damage.
Firestarter: Unequipped objects and structures within Range automatically Fail the Saving Throw and are dealt full damage.
Flammable unequipped objects and structures, such as wood, fabric, paper and plant matter are automatically ignited and begin burning when targeted by this spell.
Demolishing: Objects and structures do not benefit from their standard damage resistances to the Damage from this spell.
Portal Carver: Objects and structures, such as, walls, trees and cover destroyed by this damage are left with a 1 meter wide circular hole that penetrates through the other side and is limited only by the Spell’s Range and Damage needed to destroy said objects or structures.
Overpower: The Caster can spend 1 additional Mana to:
Increase the Range of this Spell by 5 Meters,
Or
Add 1d4 Burn Damage to this Spell’s Effect,
Or
Increase the Attack Roll for this instance of the Spell by 2
Or
Increase your Exploding Dice limit by 1.