Hellfire

An Area Spell that produces a blast of deadly hellfire.

Tier II - Underworld - Witchcraft

Summon a blast of deadly hellfire from the depths of the underworld.

Spell Tier II
Action Type Action
Mana Cost 2
Range 3 Meter Cone
Requirements Voice, 1 Free Hand
Sustainable No
Spell Traits Audible, Visible

Target: All creatures, objects and structures in the spell’s Range

Effect: All targeted creatures must Roll a DEX or CON Saving Throw. The DC is equal to the casters Spell Save DC. 

Firestarter: Unequipped objects and structures within Range automatically Fail the Saving Throw and are dealt full damage.

Flammable unequipped objects and structures, such as wood, fabric, paper and plant matter are automatically ignited and begin burning when targeted by this spell.

Failure: Creatures that Fail the Saving Throw are dealt 3d6 Burn Damage. 

Exploding Damage Dice: For each damage die you roll for this spell that rolls the highest roll possible, you may roll 1 additional damage die (Limit of 3).

Success: Creatures that Pass the Saving Throw are dealt half the above damage.

Overpower: The Caster can spend 1 additional Mana to: 

increase the Cone Range of this Spell by 1 Meter,

Or, 

Add 1d4 Burn Damage to this Spell’s Effect, 

Or, 

Increase the Save DC for this instance of the Spell by 2

Or 

Increase your Exploding Dice limit by 1.