Hell Gust

An Area Spell that produces a blast of icy wind from the depths of the underworld.

Tier II - Underworld - Witchcraft

An Area Spell that produces a blast of icy wind from the depths of the underworld.

Spell Tier II
Action Type Action
Mana Cost 2
Range 3 Meter Cone
Requirements Voice, 1 Free Hand
Sustainable No
Spell Traits Audible, Visible

Effect: All creatures in the spell’s Range must Roll a DEX or CON Saving Throw. The DC is equal to the casters Spell Save DC. Creatures that Fail are dealt 3d4 Frost Damage. Targets that receive 5 or more Frost Damage from this spell's effect become slowed until the end of their next turn.

Overpower: The Caster can spend 1 additional Mana to increase the Range of this Spell by 1 Meter,

Or add 2 Frost Damage to this Spell’s Effect,

Or Increase the Save DC for this casting of the Spell by 2.