Hell-Frost Bolt

A single target ranged spell attack the can freeze enemies to the bone.

Tier II - Underworld - Witchcraft

Summons a concentrated bolt of bitter cold from the depths of hell.

Spell Tier II
Action Type Spell Attack Action
Mana Cost 2
Range 10 Meters
Requirements Voice, 1 Free Hand
Sustainable No
Spell Traits Audible, Visible

Target: Any creature, object or Structure within Range.

Effect: Make a Ranged Spell Attack vs your target.

Hit: If you Hit, the Target receives 3d8 + your Spellcasting Modifier Frost Damage. 

Freezing: Critical Hits and Wounds dealt by this spell cause the target to become Frozen in addition to any other Effects.

Ice Blocks: You instantly freeze up to 1 cubic meter of water or similarly viscous liquid within range for every 20 points of Frost Damage this Spell deals to targeted liquids.

Creatures within the targeted liquid must roll a Strength or Dexterity Saving Throw to avoid being caught in the freeze. The DC is equal to the caster’s Spell Save DC. Creatures that succeed on the Saving Throw move to an adjacent unoccupied space and are unaffected. Use the table below to determine the Failure outcome.

Level of Submersion Effect
Ankle Deep The creature must use 3 Meters of their Movement to escape.
Knee Deep The creature must use 6 Meters of their Movement to escape.
Waist Deep The creature is Immobilized and must Pass the Save DC in order to End the Condition.
Neck Deep The creature is Immobilized and Restrained and must Pass the Save DC in order to End the Condition.
Fully Submerged The creature is Immobilized, Restrained and Suffocating(if living) and must Pass the Save DC in order to End the Condition.

Each cubic meter of ice has 20 HP and is Vulnerable to Burn, Blunt and Kinetic Damage. If the Ice is destroyed the creature submerged within it is immediately freed and ends all Ice Block effects.

Miss: Target is undamaged and unaffected.

Overpower: The Caster can spend 1 additional Mana to: 

Increase the Range of this Spell by 5 Meters, 

Or 

Add 2 Frost Damage to this Spells Hit Effect, 

Or

Increase the Attack Roll for this Casting of the Spell by 2.