Hell Curse

Potentially places a permanent curse upon a nearby creature.

Tier III - Underworld - Invocation

Potentially places a permanent curse upon a nearby creature.

Invocation Tier III
Action Type Action
Faith Cost 5
Range 10 Meters
Requirements Voice
Sustain No   
Traits Audible

You curse the name of your enemy, invoking the power of your dark faith.

Effect: Choose a target sentient creature within Range. That Creature must Roll a Wisdom Saving Throw. The DC is equal to the caster Spell Save DC + 2.

Creatures that Fail the Saving Throw suffer from the Curse of the caster’s choosing from the options below. The Curse is permanent until the caster of the curse dies, or it is removed with an equally or more powerful Remove Curse Spell.

Creatures that Pass the Saving Throw are unaffected.

Hex Effect
Curse of Sickness The Cursed creature suffers from the Sickened Condition.
Curse of Madness The Cursed creature suffers from the Hallucinating Condition.
Curse of Clumsiness The Cursed creature Drops whatever they are holding in their hands when they Roll a 1 or a d20 Skill or Attack Roll.
Curse of Bad Luck The Cursed creature Adds a Fate Die to all d20 Skill Rolls.
Curse of Sloth The Cursed creature has their Movement Speed Reduced by 2 Meters.

Overpower: The caster can spend 1 additional Faith to Overpower this Invocation and increase the DC to resist this instance of the Invocations Effects by 2,

Or Increase the Power of the curse and thus the difficulty to have it removed.