Healing

Grants HP to the Target.

Tier II - Enchantment - Spell

Grants HP to the Target.

Spell Tier II
Action Type Action
Mana Cost 2
Range Touch
Requirements One Free Hand, Unenchanted Item
Sustain No
Spell Traits Audible, Visible

Description: You pour a small amount of mana into a non-enchanted item of clothing or jewelry.

Effect: The item restores an amount of HP to the wearer equal to 1d6 + Spellcasting Modifier Once when activated using a Motion. Non-Permanent Enchantments always dissipate in a number of hours equal to the caster’s spellcasting Modifier when left unactivated.

Overpower: The caster can spend 1 additional mana to add 1d6 Healing to this enchantment's effect.

Permanency: Casting this spell on the same Item 30 times in 30 days or less allows the enchantment to become permanent. If the enchanter wants to overpower an item permanently they must pay the spell cost plus the overpower cost 30 times in 30 days or less.

Contains 1 Charge of the Spell, Recharges a new charge in 6 hours once empty.