Healing Grove

Create a healing circle between a grove of trees.

Tier II - Druid Spell

Cause a grove of nearby trees to generate a circle of healing energy between themselves, restoring HP to creatures within.

Spell Tier II
Action Type Full Round Action
Mana Cost 3
Range 20 Meters
Requirements Voice, 2 Free Hands
Sustain 3 Mana
Traits Audible, Visible

Legends tell of the healing power of a druid’s grove.

Effect: Using a Full Round Action you cause a Grove, circle or arrangement of trees to become a Healing Grove. Creatures that rest within the healing grove or adjacent to one of its trees have their Healing rate increased by 1d4 While Resting and 2d4 While Sleeping. Creatures recover from Wounds twice as fast while sleeping in a Healing grove.

Overpower: The caster can spend 1 additional Mana to increase the Range of this Spell by 5 Meters,

Or increase the healing this spell grants by 1d4.