Headbutt

Use your head like a bone battering ram.

[Stamina Maneuver][Melee Attack][Single Target][Close][Stunning][Gambit]

Use your head, literally.

Maneuver Tier I
Action Type Melee Attack Action
Stamina Cost 1
Range Adjacent
Prerequisites None
Sustain No

Target: Any adjacent creature, object or structure.

Effect: Make an Unarmed Attack Roll with your Training Bonus added.

Hit: Deal 1d10 + 2 + CON Modifier Blunt Damage to the target.

  • Add +1 Damage per armor point your equipped helmet grants(maximum of 8). 
  • Add +2 Damage for each size category you outsize your target. Example: Large creature targeting a tiny creature would gain +9 damage as it outsizes the tiny creature by 3 size categories; Large > Medium > Small > Tiny.

Critical Hit: Causes the large or smaller living target to become Stunned until the end of their next turn. 

Miss: You deal no damage to the target and instead deal 1d6 Blunt Damage to your own HP Pool. 

  • Add +4 Damage if targeting a creature larger than yourself, an object or a structure.
  • This Damage cannot be reduced or negated by Traits or Abilities.

Critical Miss: You suffer from the effects of a Concussion Wound until your wound is healed.

Special: Add a Destiny Die to your Attack Roll if your Target is Grappled by you.

Headshots(Targeted Attacks that target the head) with this attack cause the rolled damage to be doubled. 

Overpower: Spend 1 additional Stamina to: 

  • Add +2 to this Attack Roll, or
  • Add +2 to this Damage Roll.