Headbutt
Use your head like a bone battering ram.
[Stamina Maneuver][Melee Attack][Single Target][Close][Stunning][Gambit]
Use your head, literally.
Maneuver Tier | I |
---|---|
Action Type | Melee Attack Action |
Stamina Cost | 1 |
Range | Adjacent |
Prerequisites | None |
Sustain | No |
Target: Any adjacent creature, object or structure.
Effect: Make an Unarmed Attack Roll with your Training Bonus added.
Hit: Deal 1d10 + 2 + CON Modifier Blunt Damage to the target.
- Add +1 Damage per armor point your equipped helmet grants(maximum of 8).
- Add +2 Damage for each size category you outsize your target. Example: Large creature targeting a tiny creature would gain +9 damage as it outsizes the tiny creature by 3 size categories; Large > Medium > Small > Tiny.
Critical Hit: Causes the large or smaller living target to become Stunned until the end of their next turn.
Miss: You deal no damage to the target and instead deal 1d6 Blunt Damage to your own HP Pool.
- Add +4 Damage if targeting a creature larger than yourself, an object or a structure.
- This Damage cannot be reduced or negated by Traits or Abilities.
Critical Miss: You suffer from the effects of a Concussion Wound until your wound is healed.
Special: Add a Destiny Die to your Attack Roll if your Target is Grappled by you.
Headshots(Targeted Attacks that target the head) with this attack cause the rolled damage to be doubled.
Overpower: Spend 1 additional Stamina to:
- Add +2 to this Attack Roll, or
- Add +2 to this Damage Roll.