Haligneomancy

Elementalism - Pyromancy Ability The ability to detect fires and connect one fire to another, allowing physical traversal between the two fires.

Fire - Elementalism

XP Cost: 3   Prerequisites: Pyromancy, Infernomancy

Action Type(s) Motion, Action, Spell Attack
ARP Cost 3 (Motions Excluded)
Range 20 Meters
Requirements 1 Free Hand
Sustain 2 ARP
Traits Visible, Audible

You can cause the interconnectedness of all fires to your advantage by expanding your awareness of fires and connecting two active flames in space, allowing traversal into one fire and out the other.

Using a Motion: You can detect any fire or flame within Range, you do not need line of sight to be aware of a fire in this way.

Flame Portal: Expend an Action and target up to 2 Meters or active fire within Range. You may cause that fire to connect to another within Range or of which you are aware. Until the end of your next turn or until this ability is no longer being sustained the two fires can be traversed as if they occupied the same space. Entering one is exiting the other. The Portals dimensions are equal to that of the flame, therefore the bigger the fire the bigger the Portal. The two fires must be within the same Realm in order to connect.

Sustain: Sustaining this Ability allows Flame Portal to persist until this Ability is no longer being Sustained.

Overpower: The Caster can spend 1 additional ARP to overpower this Ability and Increase the Range of this Ability by 10 Meters,

Or Increase the DC for any of this Ability’s Saving Throws by 2,

Or Increase the Size of a Flame Portal by 2 Meters.