Gravity Well

Creates a powerful ball of gravity that pulls creatures towards its center.

Tier II - Evocation - Spell

Creates a powerful ball of gravity that pulls creatures towards its center.

Spell Tier II
Action Type Action
Mana Cost 2
Range 2 Meter Blast Within 10 Meters
Requirements One Free Hand
Sustainable 2 Mana
Spell Traits Audible, Visible

Effect: Designate a 2 Meter Blast Area within Range. The Center of that area is considered to be a gravity well. Any Large or Smaller Creatures within Range of the Gravity Well at the Start of their Turn Must Roll a STR Saving throw, The DC is equal to the Casters Spell Save DC.

Fail: Creatures that Fail the Saving Throw are Pulled 1 Meter Towards the Gravity Well and have their Movement Speed Reduced by 3 Meters until they start one of their turns no longer within Range of the Gravity Well’s Effect.

Pass: Creatures that Succeed on the Saving Throw have their Movement Speed Reduced by 3 Meters until they start one of their turns no longer within Range of the Gravity Well’s Effect. If a creature is pulled to the center of the gravity well they are dealt 2d8 Kinetic Damage each turn they start in that space.

*Large or Smaller unequipped or unsecured Equipment or Items within the Area of the Gravity Well are automatically pulled 1 Meter towards the center of the Gravity Well at the start of each round. Items can and will collect in a ball occupying the same space as the gravity well.

Special: Creatures suspended in the air by this spell can use their movement to grab on to anything, including nearby allies to attempt to move further away from the effects of this spell. They are considered to be crawling when moving in this manner.

Overpower: The Caster can spend 1 additional Mana to increase this Spell’s Save DC by 2,

Or to increase the Range of this Spell by 5 Meters,

Or increase the Blast Area this Spell Effects by 1 Meter,

Or increase the Amount Creatures are Pulled or Slowed by this Spell by 1 Meter.