Grace

Grants Dexterity boost to wearer.

Tier I - Enchantment - Spell

Grants Dexterity boost to wearer.

Spell Tier I
Action Type Action
Mana Cost 1
Range Touch
Requirements One Free Hand, Unenchanted Item
Sustain 1 Mana
Spell Traits Audible, Visible

Description: You pour a small amount of mana into an item of clothing or jewelry.

Effect: Once Activated using a Motion, the item grants a bonus to Dexterity Saving Throws to the wearer equal to the casters Spellcasting Modifier until the end of their next turn.

Non-Permanent Enchantments always dissipate in a number of hours equal to the caster’s spellcasting Modifier when left unactivated.

Overpower: The caster can spend 1 additional Mana to increase the duration of this effect by One Round before dissipating or needing to be Sustained.

Permanency: Casting this spell on the same Item 30 times in 30 days or less allows the enchantment to become permanent. If the enchanter wants to overpower an item permanently they must pay the spell cost plus the overpower cost 30 times in 30 days or less. Contains 1 Contains 1 Charge of the Spell, Recharges a new charge in 6 hours once empty.