Giants Hold

You use a heave of might to Grapple and Lift Creature off the ground, making it harder for them to gain leverage.

You use a heave of might to Grapple and Lift Creature off the ground, making it harder for them to gain leverage.

Maneuver Tier II
Action Type Attack Action
Might Cost 2
Range Melee Range
Prerequisites Target Creature Equal in Size or Smaller
Sustain 1 Might

Effect : When you Activate this Maneuver, Roll a Contested Roll to Attempt to Grapple a Creature equal in size or smaller than yourself within Melee Range, if you Succeed the Target must Roll a STR Saving Throw, the DC is equal to your Maneuver Save DC.

If they Fail the Saving Throw, the Grappled Opponent has Disadvantage on all Rolls to Escape your Grapple until the end of your next turn or until you are no longer sustaining this maneuver..

Overpower :  Spend 1 Might to Overpower this Maneuver and Choke the target of your Giants Hold, When you do so you deal 4d4 + STR Modifier Blunt Damage to the target once at the start of each of your turns until you stop sustaining Giants Hold or the Grapple is Broken.

Sustain : You cannot make Two Handed Attacks or be Considered to be Dual Wielding while Sustaining this Maneuver. Your movement speed is halved while sustaining this maneuver.