Giants Hold

Lift an enemy off the ground with pure might making it difficult for them to break free and breathe without leverage.

[Might Maneuver] [Grapple]

You use a heave of might to Grapple and Lift Creature off the ground, making it harder for them to gain leverage.

Maneuver Tier II
Action Type Attack Action
Might Cost 2
Range Melee Range
Prerequisites Target Creature Equal in Size or Smaller
Sustain 1 Might

Target: Creature Equal in Size or Smaller within Melee Range.

Effect : When you Activate this Maneuver, Make an Unarmed Attack Roll, or Grapple Weapon Attack Roll.

Hit: If you Hit you successfully Grapple the Target. The Grappled creature must then immediately Roll a STR or DEX Saving Throw, the DC is equal to your Maneuver Save DC.

Saving Throw Failure: If they Fail the Saving Throw, the Grappled Opponent adds a Fate Die to all Rolls to Escape your Grapple until the end of your next turn or until you are no longer sustaining this maneuver.

Overpower : Spend 1 Might to:

  • Choke the living target of your Giants Hold. When you do so you deal 4d4 + STR Modifier Blunt Damage to the target and Reduce their Stamina by 1 once at the start of each of their turns until you stop sustaining Giants Hold or the Grapple is Broken. If the creature has their Stamina Reduced to zero or less they suffer from the Suffocating Condition until they are no longer under the effect of this Maneuver.

Sustaining : You cannot make Two Handed Attacks or be Considered to be Dual Wielding while Sustaining this Maneuver.

Your movement speed is halved while sustaining this maneuver.