Gemancy

Elementalism - Earthmancy Ability The ability to control and manipulate Cut Crystals or Precious Gems.

Earth - Elementalism

Elementalism - Earthmancy Ability

The ability to control and manipulate Cut Crystals or Precious Gems.

XP Cost: 2   Prerequisites: Crystalmancy

Action Type(s) Motion, Spell Attack
ARP Cost 2 (Motions Excluded)
Range 10 Meters
Requirements 1 Free Hand
Sustain 1 ARP
Traits Visible, Audible

You have the ability to Move and Manipulate Cut and Shaped Crystals, Precious Stones and Gemstones.

Using a Motion: You can cause up to 50 grams of Cut Crystal or Gems within Range to move up to 6 meters or take on simple shapes such as Items, Weapons or Objects.

If you have the Gems take on Shapes or Structures they Remain until the end of your next turn or the round after they leave your Gemancy Range.

Gem Armor: Each kg of Gem arranged into a Shield or Armor Grants 20 Armor Points to the wearer.

Gem Weapons:.5 kg of Crystal or Gem will make about 10 arrowheads, or a horseshoe or a small knife.

You need at least 1 kg of gems to Make a Dagger, 2 for a Sword and so on. Heavy or Oversized Weapons require 3+ kg of Gems to create this way.

Gemblade: You can make a Ranged or Melee Spell Attack vs a Target within Range.

Hits with your Dustmancy Attacks deal 5d6 + Casting Modifier Slash or Puncture Damage.

Sustaining: You can sustain any structures or armors assembled with your Dustmancy as long as they remain within your Dustmancy Range.

Overpower: You can Spend an Additional Attribute Resource Point to Overpower this Magic Ability and Increase the Range by 5 Meters,

Or Increase the Damage Dealt by 1d6 Slash or Puncture Damage,

Or Increase the number of grams of Cut Crystals or Gems Movable with a Motion by 50.