Frigid Blast

Deal Frost damage in a small area in front of the caster and freeze liquids.

Tier II - Druid Spell

Deal Frost damage in a small area in front of the caster and freeze liquids.

Spell Tier II
Action Type Full Round Action
Mana Cost 2
Range 3 Meter Cone
Requirements Voice, 1 Free Hand
Sustain No
Traits Audible, Visible

Nature's fury will freeze you to the bone.

Effect: Target a 3 Meter cone starting adjacent to the Caster. Creatures in the cone’s area must roll a Dexterity or Constitution Saving Throw. The DC is equal to the caster’s Spell Save DC.

Fail: Creatures that Fail the Saving throw are dealt 5d6 Frost Damage.

Pass: Creatures that Pass the Saving Throw are dealt half the above damage.

Special: Uninsulated liquids in the cone’s area are instantly frozen solid. Fires in the cone’s area are extinguished. If creatures were covered or submerged in the liquid they suffer from the Frozen condition. Creatures ankle to waist deep in the liquid suffer from the Immobilized Condition. Creatures suffering from these conditions can use their Action to Attempt to break free and Roll an Athletics or Acrobatic Skill Roll. The DC to escape is 14.

Overpower: The caster can spend 1 additional ARP to increase the Range of this Spell or Ability by 1 Meter,

Or increase the Save DC for this instance of this Spell or Ability by 2, 

Or increase the Damage dealt by this Spell or Ability by 1d4 Frost Damage.