Freeze-Frame
Use the power of the fourth wall to freeze the world around you and have a moment to yourself.
Stop time around yourself to give yourself a moment to collect your thoughts or monologue at the camera.
| Break Tier | III |
|---|---|
| Action Type | Motion |
| ARP Cost | 3 |
| Range | Line of Sight |
| Requirements | Peer Through Active |
| Sustain | No |
| Break Traits | Imperceptible |
Effect: You cause all non-fourth wall breakers, projectiles, objects-in-motion, chemical reactions and explosions within range to freeze in time until the end of the next turn.
Other non-fourth wall breakers cannot take turns, move, act or react in any way.
During this time you may make any combination of non-attack actions, movements and motions available to you during a standard turn.
Special: Creatures, objects, structures and forces of nature outside of this Break’s Range remain in motion.
Overpower: Spend 1 additional ARP to:
Gain 1 additional Motion to use during Freeze Frame,
Or, Spend 2 additional ARP to gain 1 additional Movement to use during Freeze Frame,
Or, Spend 3 additional ARP to gain 1 additional Action to use during Freeze Frame.