Fourth Wall Breakers

Fourth Wall Breakers are characters that break the normal rules of narratives, walking between sets, observing the real world and generally doing things characters in a story are not supposed to do.

Fourth Wall Breakers

There are rare individuals in certain Realms whose minds have fractured in just the right way to reveal the truth of their existence. The ability to break the fourth wall is essentially a side effect of their particular brand of madness and unique to them. No fourth wall break is viewable, or at the very least, comprehendible, by all non-fourth wall breakers that witness it or its effects.

Playing a Fourth Wall Breaker

There are three types of fourth wall breakers that are separated by the type of insanity that grants them their abilities. The three types are: Maniacal, Psychotic and Mad. Maniacal Breakers use their their charisma and ego to break the fourth wall. Psychotic Breakers use sheer force of will to break the fourth wall. Mad Breakers utilize the other side of genius to break the fourth wall.

Psychotic Breaker Archetype

Some people are so strong willed they refuse to see the big picture. Precious few other are so strong willed, they see past it.

XP Cost: 4 Prerequisites: Wisdom Score of 14 or higher

Mad Breaker Archetype

Genius and madness are two sides of the same blade that is, in rare instances, capable of cutting through the fourth wall.

XP Cost: 4 Prerequisites: Intellect Score of 14 or higher

Maniacal Breaker Archetype

It is possible, in rare instances, for someone to become so enwrapped in themselves and so delusional that their unique eccentricity allows them to see beyond the barriers of the story in which they play.

XP Cost: 4 Prerequisites: Charisma Score of 14 or higher

When you choose any of the above Archetypes you gain the following:

Training

You gain Training in your choice of 2 of the following Skills: Perception, Athletics, Acrobatics, Fine Motor, Charm, Intimidate, Debate, Survival or Medicine.

Gain Training in the use of 1 Melee, Ranged or Thrown Weapon Type.

Equipment

Acquire a common suit of Light Armor.

Acquire a common weapon of your choice.

Ability

Fourth Wall Breaker Your character is aware that they are a character in a story of some kind, granting them the ability to do and see things that other characters cannot.

Your character gains the ability to Break the 4th wall in game either by accident or purposefully.

You spend Panache, Willpower or Brainstorm Points to Activate your 4th Wall Abilities and Breaks.

Trait

Break Methods Acquire the Tier I Break "Peer Through".

Acquire a number of Tier I Breaks, equal to ½ your Charisma Modifier.

You do not need a spell book to perform Breaks and they are not technically considered to be Magic. Other characters in the story will either make up a reasonable explanation for your abilities or will not be able to view or remember what you do.

Traits and Abilities

Purchase with XP

Traits

Strong Willed

XP Cost: 2 Prerequisites: 4th Wall Breaker

Gain Training in Wisdom Saving Throws. You may now add your Training Bonus to Wisdom Saving Throws.

Mental Fortitude

XP Cost: 2 Prerequisites: 4th Wall Breaker

Gain Training in Intellect Saving Throws. You may now add your Training Bonus to Intellect Saving Throws.

Emotional Awareness

XP Cost: 2 Prerequisites: 4th Wall Breaker

Gain Training in Charisma Saving Throws. You may now add your Training Bonus to Charisma Saving Throws.

Nimble

XP Cost: 2 Prerequisites: 4th Wall Breaker

Gain Training in Dexterity Saving Throws. You may now add your Training Bonus to Dexterity Saving Throws.

Strong

XP Cost: 2 Prerequisites: 4th Wall Breaker

Gain Training in Strength Saving Throws. You may now add your Training Bonus to Strength Saving Throws.

Resilient

XP Cost: 2 Prerequisites: 4th Wall Breaker

Gain Training in Constitution Saving Throws. You may now add your Training Bonus to Constitution Saving Throws.

Cracker of the 4th Wall

XP Cost : 1 Prerequisites : 4th Wall Breaker

Gain 1 Tier I Break.

Smasher of the 4th Wall

XP Cost : 2 Prerequisites : 4th Wall Breaker, Cracker of the 4th Wall

Gain 1 Tier II Break.

Destroyer of the 4th Wall

XP Cost : 3 Prerequisites : 4th Wall Breaker, Cracker of the 4th Wall, Smasher of the 4th Wall

Gain 1 Tier III Break.

Casual Breaker

XP Cost : 1 Prerequisites : 4th Wall Breaker

The Tier I Break, "Peer Through", can be Sustained at ½ Power Pool Point Cost, even when Overpowered.

Abilities

Diehard Breaker

XP Cost : 1 Prerequisites : 4th Wall Breaker

When you have none of the Attribute Resource Points available that you typically use to break the fourth wall (Panache, Willpower or Brainstorms) you may instead use Stamina.