Force Ball

Generates a small force field in the shape of an aerodynamic sphere that can be used as a melee weapon or hurled with tremendous acceleration.

Tier I - Abjuration - Spell

Generates a small force field in the shape of an aerodynamic sphere that can be used as a melee weapon or hurled with tremendous acceleration.

Spell Tier I
Action Type Ranged Spell Attack Action / Spell Weapon 
Mana Cost 1
Range 10 Meters
Requirements Voice and 1 Free Hand
Sustain No
Spell Traits Audible, Visible

Description: You form a colorful ball of concentrated force energy in your outstretched palm.

Ranged Spell Attack Version: Make a Ranged Spell Attack vs single Creature within Range.
If you Hit, the creature is dealt 2d8 + Spellcasting Modifier Blunt Damage. Large and smaller creatures Hit must Roll a DEX or STR Saving Throw with a DC equal to the Caster’s Spell Save DC. If they Fail, they are pushed 1 Meter.

Spell Weapon Version: After Expending a Motion, you may wield this as a Melee Spell Weapon until the end of your next turn or until this spell is no longer being sustained. You may make attacks using your Spell Attack or Melee Atack Actions. The Weapon uses your Spellcasting Modifier + Training Bonus for Attack Rolls and deals 1d12 plus Spellcasting Modifier Damage on Hits.

Overpower: The caster can spend 1 additional Mana to increase the Range of this Spell by 5 Meters,

Or gain 1 additional Melee Attack Action using this spell’s Weapon Version this Turn,

Or add 1d8 Blunt Damage to this spell’s Ranged Attack Option Effect,

Or increase the DC by 2 to resist this instance of this spell’s Ranged Attack Option Push Effect.

Or add 1 Meter to this instance of the Push Effect of this spell’s Ranged Attack Option Effect.