Fool's Guard
Make it easier for opponents to Hit you, while granting yourself additional attacks for each enemy that attacks you.
[Focus Maneuver] [Melee] [Extra Attacks]
Intentionally lower your guard to lure your opponent into a foolish and predictable advance.
Maneuver Tier | I |
---|---|
Action Type | Action |
Focus Cost | 1 |
Range | Melee Weapon Range |
Prerequisites | Wielded Melee Weapon |
Sustain | No |
Effect: Activating Fool's Guard grants all enemies within Melee Range a Destiny Die on Attacks made against you until the start of your next turn.
Fool's Guard: In exchange, if a creature makes an Attack Roll against you while within your Melee Weapon's Range while Fool's Guard is Active:
- You are granted 1 additional Reaction and may use it to make a Triggered Attack with a Destiny Die added vs the creature that Attacked you.
- Add +2 to your critical Hit Range while Fool's Guard is Active.
Overpower: Spend 1 additional Focus to:
- Add +1 to your Fool's Guard Attack Rolls, or
- Add +1 to your Fool's Guard Damage Rolls, or
- Add +1 to your AC while Fool's Guard is Active.