Fool's Guard

Make it easier for opponents to Hit you, while granting yourself additional attacks for each enemy that attacks you.

[Focus Maneuver] [Melee] [Extra Attacks]

Intentionally lower your guard to lure your opponent into a foolish and predictable advance.

Maneuver Tier I
Action Type Action
Focus Cost 1
Range Melee Weapon Range
Prerequisites Wielded Melee Weapon
Sustain No

Effect: Activating Fool's Guard grants all enemies within Melee Range a Destiny Die on Attacks made against you until the start of your next turn.

Fool's Guard: In exchange, if a creature makes an Attack Roll against you while within your Melee Weapon's Range while Fool's Guard is Active:

  • You are granted 1 additional Reaction and may use it to make a Triggered Attack with a Destiny Die added vs the creature that Attacked you.
  • Add +2 to your critical Hit Range while Fool's Guard is Active.

Overpower: Spend 1 additional Focus to:

  • Add +1 to your Fool's Guard Attack Rolls, or
  • Add +1 to your Fool's Guard Damage Rolls, or
  • Add +1 to your AC while Fool's Guard is Active.