Flame-Throw

Deal Burn damage in a small area in front of the caster and ignite flammables.

Tier II - Druid Spell

Deal Burn damage in a small area in front of the caster and ignite flammables.

Spell Tier II
Action Type Full Round Action
Mana Cost 2
Range 5 Meter Cone
Requirements Voice, 1 Free Hand
Sustain No
Traits Audible, Visible

You burn my forests, I burn your villages.

Effect: Target a 3 Meter cone starting adjacent to the Caster. Creatures in the cone’s area must roll a Dexterity or Constitution Saving Throw. The DC is equal to the caster’s Spell Save DC.

Fail: Creatures that Fail the Saving throw are dealt 6d6 Burn Damage.

Pass: Creatures that Pass the Saving Throw are dealt half the above damage.

Special: Unequipped Flammables within this spell’s area automatically ignite. Large and smaller creatures dealt 20 or more points of damage by this spell begin burning for 1d6 Burn Damage at the start of each of their turns until they use their Action to Extinguish the flames. 

Overpower: The caster can spend 1 additional ARP to increase the Range of this Spell or Ability by 1 Meter,

Or increase the Save DC for this instance of this Spell or Ability by 2, 

Or increase the Damage dealt by this Spell or Ability by 1d4 Burn Damage.