Firestorm

Create a large area of burn damage & ignite flammables.

Tier III - Druid Spell

Cause a large nearby area to become a fiery inferno, dealing burn damage to creatures within the area and igniting flammables.

Spell Tier III
Action Type Action
Mana Cost 3
Range 3 Meter Blast within 30 Meters
Requirements Voice, 2 Free Hands
Sustain No
Traits Audible, Visible

It is within a great druid’s power to start or end forest fires. 

Effect: Use your Action to Target a 3 Meter Blast Area within 30 Meters. Creatures in the blast area must roll a Dexterity or Constitution Saving Throw. The DC is equal to the caster’s Spell Save DC.

Fail: Creatures that Fail the Saving throw are dealt 9d6 Burn Damage.

Pass: Creatures that Pass the Saving Throw are dealt half the above damage.

Special: Unequipped Flammables within this spell’s area automatically ignite. Large and smaller creatures dealt 20 or more points of damage by this spell begin burning for 1d6 Burn Damage at the start of each of their turns until they use their Action to Extinguish the flames. 

Overpower: The caster can spend 1 additional ARP to increase the Range of this Spell or Ability by 5 Meters,

Or increase the Blast of this Spell by 1 Meter,

Or increase the Save DC for this instance of this Spell or Ability by 2, 

Or increase the Damage dealt by this Spell or Ability by 1d6 Burn Damage.