Find Water

Points the user in the direction of the closest source of freshwater or saltwater.

Tier I - Divination - Spell

Points the user in the direction of the closest source of freshwater or saltwater.

Spell Tier I
Action Type Motion
Mana Cost 2
Range Personal
Requirements One Free Hand
Sustain 2 Mana
Spell Traits Audible, Visible

Description: You focus Mana on the idea of water and have it lead you to it.

Effect: A small colored mote of energy appears in your palm and begins to lead you at your pace to the closest example of the chosen water type at a pace of 6 meters or less per round. It continues to lead you until you are within 10 meters of your destination or until this spell is no longer being sustained before dissipating.

Overpower: The caster can spend 1 additional mana to increase the pace of this spell by 2 meters per round.