Faye Bargain

Allows the caster to make Bargains or Bets that are Temporarily Magically Binding and with the wager being for a Metaphysical aspect rather than the stuff of standard bets and bargains.

Tier II - Faye - Witchcraft

Allows the caster to make Bargains or Bets that are Temporarily Magically Binding and with the wager being for a Metaphysical aspect rather than the stuff of standard bets and bargains.

Spell Tier II
Action Type Motion / Reaction
Mana Cost 2
Range 5 Meters
Requirements Voice, Eye Contact, Consent
Sustainable No
Spell Traits Imperceptible

Effect : You can cause Bargains or Bets that have been verbally or officially agreed upon between you and another creature to become magically binding. The target creature must be of sound mind when they agree to a Faye Bargain and cannot be coerced to agree to one by force. Faye Bargains involve trickery or wit, not fear, pain or intimidation.

The caster can cause a metaphysical aspect of the target of the spell to be used as payment rather than Money, Power or Favors. Below is a table of examples since this Spell is fairly open ended. No Faye Bargain can last for more than 24 hours.

Wager / Agreement Example Effect
Hearing If I win, you must lend me your ear. The target is Deafened for up to the agreed upon time, and the Caster can Hear through their Ears or the target can only Hear what the Caster chooses.
Sight If I win, you must look for me. The target is Blinded for up to the agreed upon time, and the Caster can See through their Eyes or the target can only See what the Caster chooses.
Intellect If I win, I get to pick your brain. The target has their Intellect Score Reduced by 2 and the caster has their Intellect Score Increased by 2 until the agreed upon time.
Charisma If I win, you lend me some charisma. The target has their Charisma Score Reduced by 2 and the caster has their Charisma Score Increased by 2 until the agreed upon time.
Strength If I win, you lend me some elbow grease. The target has their Strength Score Reduced by 2 and the caster has their Strength Score Increased by 2 until the agreed upon time.
Wisdom If I win, you lend me some wisdom. The target has their Wisdom Score Reduced by 2 and the caster has their Wisdom Score Increased by 2 until the agreed upon time.
Mana If I win, you let me borrow some energy. The target has their Maximum Mana Reduced by 1 and the caster has their Maximum Mana Increased by 1 until the agreed upon time.
Motions If I win, you must lend me a hand. The target must Roll and Pass a Wisdom Saving Throw equal to the Caster’s Spell Save DC each Turn they intend to use their Motion or Reaction. If they Pass they may use it normally.  If they Fail the Caster gains control of that Creature’s Motion or Reaction. They do not have access to that creature's Attribute Resource Points, Spells or Maneuvers.  

Overpower : The Caster can spend 1 additional Mana to increase the Range of this Spell by +2 Meters.